ZeMarmot and GIMP at GNOME.Asia!

While Libre Graphics Meeting 2016 barely ended, we had to say Goodbye to London. But this is not over for us since we are leaving directly to India for GNOME.Asia Summit 2016. We will be presenting both ZeMarmot, our animation film project made with Free Software, under Libre Art licenses, and the software GIMP (in particular the work in progress, not current releases), as part of the team. See the » schedule « for accurate dates and times.

GNOME.Asia Summit 2016, April 21-24, Delhi, India

GNOME.Asia is hosted in Manav Rachna International University in Delhi, India, this year. If anyone is interested to meet us as well as other awesome projects around the Free Software and in particular GNOME desktop ecosystem, we’d be happy to see you there!

GNOME Foundation is sponsoring us to travel to the event. We are very grateful for this!

ZeMarmot sponsored by GNOME

P.S.: I will write a report of Libre Graphics Meeting in a few days. As you can imagine, we barely have the time to stop and breathe right now as we are taking the plane in a few hours!

“ZeMarmot” at Libre Graphics Meeting 2016 and London Gallery West

Hi all!

A short message to tell you that we will be present at Libre Graphics Meeting 2016, invited by the GIMP project as for the last 3 years.

We will showcase a small video on the workflow of ZeMarmot Open Movie in the “Libre Graphics Culture and Practice” exhibition hosted at London Gallery West, art gallery of the University of Westminster.

We will be present for the whole duration of the meeting from April 15 to 18, most often hanging out with other GIMP developers. If you spot us (here some photos of Aryeom, and the top left shot there is me, Jehan), do not hesitate to come and say hi!

Character design (2): clay models

Another aspect of character designing that we did was making the characters actual 3D. No I am not saying modeling them in a 3D software, like Blender. I really mean like “real world physical 3D“: you can touch it with your fingers and feel bumps here and there. I know, this is incredible technology! 😉

Doing clay (or other suited material) representation of characters, objects or even places is a pretty common tool in animation and film making, before actually making, filming, drawing, 3D-modeling (or whatever technology your film uses) the finale images. Such a technique is done in probably all animation schools and animation studios. Therefore this is not about doing props used in the movie, but really for the movie (i.e. not used on camera, and never seen in the actual film). This is a design tool, or a reference for 3D modelers, painters, animators, actors or directors.

As a side note, we saw some cool exhibits of this while visiting Weta studio in New Zealand (a famous studio which does props used in most big Hollywood movies). Amongst other cool stuff, they had this huge fake gorilla — actual size, like more than 2 meters high — in the visitable part of their workshop, which had not been used other than as a reference (I don’t remember which movie, or even if they told us).

So you remember when I was saying in an early post that character sheets are used as reference, right? What if instead of a turnaround character sheet, you had your real physical character you could really turn around? Well we don’t have the real marmot, but we can do clay models.

That’s really cool, right? 🙂

These were actually made back in November, and at the time I only thought of making a small message on @ZeMarmot twitter account in December. Their first usage was helping designing the current version of the main character, by experimenting physically with various shapes. Later they may again be used, as said above for instance for perspective drawing, positioning (or 3D modeling if we ever needed a 3D marmot), and many other cases.

You may also have spotted a few of these statues in the video interview of Aryeom, on her desk. But then, I thought it deserved a blog post on its own, don’t you? 🙂

Note: originally a private post whose link was only given
to Patreon contributors over $10 on February 27, 2016, and made
publicly visible on March 3.
If you like, consider supporting ZeMarmot project on its Patreon page too!

Reuse: all photographs in this blog post are works by Jehan,
portraying Aryeom, under Creative Commons by-sa 4.0 international.

Launch of Patreon page for ZeMarmot and interview of Aryeom

Great news everyone!

Today we are launching a Patreon page for ZeMarmot project! If you don’t know what this is, Patreon is a crowdfunding platform with a recurring logics, therefore mostly used for continuous creative contents. As ZeMarmot pilote is currently being produced, sponsorship through Patreon will happen monthly. After all, Aryeom just works all the time (daily) for it! And I kind of do too, but differently.

Patreon is in English. Since our project is so international, we also updated the movie website: as usual you can also find French, Korean and Italian versions there. 🙂


To mark the event, I recorded a small semi-impromptu interview of Aryeom yesterday.

So if you like what you see, go and click the big button “Support ZeMarmot on Patreon” above. 🙂