Animal figures in ZeMarmot

Wilber & Co. - Marmot encounter
Wilber & Co. – Marmot encounter (Creative Commons BY-SA)

Animal characters in our movie are in-between real animals and usual anthropomorphism that you would find in common animation films when animals are main characters.
So yes our Marmot wanders with a bindle on a stick. Yes he wears a bandana around the neck. But he does not speak! You won’t find any speaking animal in our movie (well unless we meet parrots maybe!). We even have a scene in our current script where Marmot will end up in a human city… as comfortable as a Marmot would be in a real city: not very!

This is a scriptwriting choice we made long ago, even when we were still thinking making ZeMarmot as a still comic. And though this was not a secret, this is — I think — the first time we reveal this here so clearly. This makes animation direction and music that much more important in our movie.

This is what inspired this “Wilber & Co.” joke. If you don’t know, “Wilber & Co.” is a regular comic strip we release in GIMP Magazine, drawn by Aryeom, script by both Aryeom and I. And if you don’t know even who is Wilber (or Tux), this is the mascot of GIMP, the awesome software for drawing and manipulating images we use and contribute to (and Tux is the mascot of the Linux Kernel which is also our Operating System core of choice).

I have now started again to work on ZeMarmot’s script, and while we won’t share too much details immediately, I thought it was interesting to expose some of our script choices. 🙂

Also in case you missed the news, ZeMarmot’s crowdfunding got extended by the platform so you are still encouraged to contribute if you wish to be part of an awesome 2D animation film under Creative Commons BY-SA/Free Art, made with Free Software and with a cool story (well I write it, of course it is cool :p)!
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4 Replies to “Animal figures in ZeMarmot”

      1. Ahahah! Cool, we have fans! We will have more in the next GIMP magazine. We wish we had time to do a lot more, even out of GIMP magazine, but unfortunately we are quite busy. Eventually we will. 🙂

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