ZeMarmot in 2015: research, script finalization and character design

ZeMarmot is slowly coming to shape… well not in animated images yet, but hopefully soon. A small summary of what happened in 2015 and early 2016:

Research

As you know, we have been to the Alps (as well as 1 day to the Massif Central) in September.
We got more than 100 GB of data (for 4 days of research, considering we lost most of the first day data), consisting mostly of photos, videos and sounds. We will share the full raw data with you under a Libre license (likely CC by-sa) at the end.

As a side note, we are also now in contact with a scientist, specialist on marmots (yes it does exist!). Not that ZeMarmot is any kind of scientifically-accurate film, but it is always nice to get some scientific background as a basis, even if it means later breaking the rules of nature (which is ok when done on purpose). We’ll tell more about this if the contact evolves into a real cooperation. 🙂

Music

October was rather slow since we were planning to go to the Creative Commons Summit, which we unfortunately failed to attend to, very sadly for uncontrolled reasons. Then Aryeom has been absent for a week for a trip to Italy (not ZeMarmot-related, but it ended up with some resources that we may use).

In between though, we met the musicians of the AMMD cooperative during the 15th birthday party of their founding music band. This was a cool and very enjoyable first meeting.

Redesigning

In November and December, we have worked quite a bit on a redesign of the main and secondary characters. We will post later details in a dedicated news.

Script

November and December were quite eventful on the scenario side as well.

First of all the format of ZeMarmot: for quite a long time, I hesitated on the exact format that ZeMarmot should have. Heading for a short, we would definitely not have the time to do anything close to what I envisioned for the story. A featurette on the other hand, we can do something cool, but will we manage to ever finish it? We just don’t have the funds. A series is a cool idea, but I was really looking forward a film in the end. Series are a cool format, with their own good points, but also bad ones. Yet in our situation, we may not have much of a choice.

Working on the script, with Wikipedia on!
Working on the script, with Wikipedia on!

So already since October, we decided to release ZeMarmot in the form of a series, but with the actual goal of having a feature film in the end. This is actually quite a hard gamble and I seriously hope we will manage to make every episode interesting, while also making sense as one movie. This is similar to the planning of Cosmos Laundromat from the Blender Foundation.
The funding is used to finalize the first episode (the “pilot“), which hopefully will trigger people interest to fund the rest! 🙂

Pilot treatment is over

And now we finished the treatment of our pilot on January 20!
I am quite happy with it and think you will all find it very cool too. But I don’t want to spoil the fun and reveal details. This said, we are working transparently since it is a Libre movie. So we will look for ways to share script details to people who don’t care about auto-spoiling themselves (if you are such a person, just contact us). 🙂

Working on ZeMarmot treatment
Working on ZeMarmot treatment

Next Steps

And now? Aryeom is working hard on the pilot storyboard (as you may guess on the above image, this is already work in progress), which should result into a first animatic. In the same time, we will start working with AMMD for the few scenes of the pilote which require music.

Stay tuned!

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